Best Cleric Build: Baldur's Gate 3 (BG3)

Posted by Noelle Montes on Tuesday, July 16, 2024

Learn about the best subclasses, armories, skills, and spells for the Cleric class in Baldur’s Gate 3.

The Cleric is mainly a support class in Baldur’s Gate 3. However, it can deliver enough damage but prefers to stay near allies for buffs and healing. On top of that, its Heavy Armor proficiency and Cantrips keep allies alive and weaken foes. At the same time, their Domain Spells are always prepared for other spells as well.

And in this build guide, we will talk about being the wisest and strongest Cleric who will be able to deal with any kind of situation, from healing to taking life. We will also talk about the abilities in detail and where you can think of spending your AP more. Without further ado, let’s jump right into it.

Best Cleric Build in Baldur’s Gate 3

Clerics excel in healing, ranged, and melee combat. They are skilled in magic and combat, reflecting their relationship with deities. The Trickery Domain subclass offers powerful support spells, bonuses, and weapon choices. Clerics are also essential in the Light Domain, where they can be the only ones standing on the battlefield after playing at a distance.

Best Ability Points Assignment for Cleric

  • Strength: 16
  • Dexterity: 10
  • Constitution: 12
  • Intelligence: 8
  • Wisdom: 16
  • Charisma: 13

Clerics rely heavily on their Wisdom and Charisma, which will boost their Perception, Insight, Medicine, Animal Handling, and Survival skills. It will be enough for their spellcasting and other talents. For spell slots, you can have high Dexterity and Constitution. You can leave out Intelligence.

Best Cleric Race

In Baldur’s Gate 3, the Cleric Build is suitable for Wood Elves and Gold Dwarfs due to their primary ability, Wisdom. These races offer little knowledge advantages, making them ideal for Clerics with Strength. Wood Elves’ Dexterity makes them more effective with longbows, while Gold Dwarfs’ strong constitution and Dwarven Resilience make them more resilient and well-suited for melee combat. However, they are less adaptable than Wood Elves.

Best Cleric Subclass

Life Clerics have access to their domain’s spells, providing instant-cast options at various levels. Level 1 spells include Bless and Cure Wounds, while Level 3 spells include Assist and Lesser Restoration. Level 5 spells include Revivify and Beacon of Hope. The Life Domain is formidable with healing and supporting abilities that come with an AoE heal with Preserve Life. It is also the most defensive subclass due to its competence with Heavy Armor.

Best Cleric Equipment

Starting with the Longbow; it is available for purchase at the Druid Grove, and Armor Class is crucial for effective defense. Equip a Shortsword and a Studded Shield in your melee slot to increase your Armor Class. For later game, get the Adamantine Shield to inflict the Reeling Condition on your enemies.

Medium Armor options include Scale Mail +1 or Githyanki Half Plate. Herbalist’s Gloves neutralize poison, and Broodmother’s Vengeance poisons your weapon. Cast Healing Word on yourself and use the Bow to poison enemies, maximizing your chances of success.

Best Cleric Spells

Cantrips

  • Level 1: Guidance, Resistance, Sacred Flame, Thaumaturgy

Spells

  • Level 2: Create or Destroy Water, Guiding Bolt
  • Level 3: Hold Person, Prayer of Healing, Silence
  • Level 4: Blindness, Spirit Guardian
  • Level 5: Blindness, Command, Daylight, Glyph of Warding

Best Cleric Features

Clerics can earn Ability Improvement bonuses in Baldur’s Gate 3 when they level up, adding +2 to their ability slots. The War Caster ability grants bonuses like an advantage on Constitution saving throws, somatic spell components working while wielding weapons or shields, and the option to cast a spell instead of an attack triggered by enemy movement. These bonuses are available from 8 to 12.

Moreover, the initial feat is Turn Undead, which can be used with Divinity Charges. As the class advances, they gain more spells and gain more Divinity Charges. The Turn Undead hinders nearby undead creatures from executing actions, bonus actions, or reactions. However, the feat is terminated if the character sustains enough damage.

UPDATE: PATCH #01 (25.08.23)

Astarion and the Zhentarim have improved the game, enhancing story flow, dialogue, and UI menus. Players can interact with Astarion and the Moonrise Towers, and the Zhentarim at Goblin Camp are more tolerant. The Digital Deluxe DLC has been updated, improving visuals, character models, and gameplay.

ncG1vNJzZmifkaKys7XVZ5qopV%2BXsrTAjJyjnqqZmHqjwcilm2aal2h8